![]() ![]() Fixed tiberium gas clouds for Toxin Trooper weapons.Light infantry, Technician, Engineer, Medic, Jumpjet: 7.Added a 5 second cooldown between dig / surface transitions for the Sub APC and Devils Tongue.Mammoth MkII cannot be hijacked anymore.Reworked stealth tank to use the Rocket warhead (more effective vs vehicles) and increased its health (180/180 -> 200/200).Increased range of GDI AA Missile Launcher, reduced damage.Changed Nod Rocket Launcher to use the Rocket warhead instead of Shell and increased damage.Decreased overall damage done by Plasma Rifle (basic and elite).Added small projectile extensions to Plasma Rifle, moved most damage from splash to impact.Increased veterancy value and requirements for commando units (value: 55 -> 80, requirements: 90/200 -> 130/300).Increased amount of points retained when switching characters from 60% to 75%.Reworked Devils Tongue damage to be less particle heavy (less projectiles, more damage per projectile).Added projectile extensions to Devils Tongue to aid in damaging targets directly in front.Changed the way SAM sites work to make the various different versions have their own firing style.Increased damage dealt by all pistol weapons (3->4).Reduced damage dealt by the knife (stabbing and throwing) (200->60, 70->45).Reduced Cyborg Commando and Ghost Stalker weapon damage slightly.Very slightly toned down damage buff for elite cyborg chaingun.Reworked RIOT Troopers elite slug shot (slightly more damage, uses less ammo, more accurate).Wolverine slightly faster, has a larger ammo clip and has a higher RoF, but damage reduced slightly.Since we missed news of that release, lets catch up with that now. And the dedicated team at Bluehell Productions have responded with a brand new update that includes details of the most recent patch for the game. Its been an entire year since the release of Tiberian Sun Reborn. ![]()
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